

Deep blue chess final message generator#
In 1985, while doing secondary research for another professor, Feng-Hsiung Hsu discovered a method that could reduce the work done by the chess machine’s move generator by simplifying the program’s silicon chip design from a maximum of sixty-four distinct chips used by contemporary machines down to just one. Īfter several decades of research yielded little progress, it is surprising that Deep Blue, which would arguably become the ultimate champion of computer chess, began with a chip that was built in six months by a Carnegie Mellon graduate student and an inexperienced chess player.

Despite this unceremonious introduction, chess programs would soon flourish, gaining the recognition as a standard for research for many computer scientists. Unfortunately, the program, which was put on paper and implemented by Turing himself, was perhaps better visualized than implemented, as a colleague soon easily defeated the program. Undeterred by the lack of technology and establishment of a precedence at the time, Turing sought to support his theory and effectively wrote an algorithm for the first chess program. Many of the biggest names in both fields, such as Alan Turing, a mathematician whom many credit with founding modern computer science John McCarthy, who helped coin the term “artificial intelligence” and Claude Shannon, a pioneer in Boolean logic, supported the use of chess as proper starting point for the development of intellect. History: From Turing’s Paper Machine to Deep BlueĬomputer chess has been associated with the field of artificial intelligence ever since the emergence of computer science in the mid-20th century. While continued research on artificial intelligence is necessary before it becomes an everyday reality, Deep Blue’s victory over Garry Kasparov in 1997 still remains an impressive engineering feat and a foundation for current achievements in the field. However, recent experts have disagreed with the predictions of their predecessors, which suggested that such an event would herald in an era of intelligent machines, pointing to several issues of comparing chess to intellect. When the machine finally prevailed in 1997, the artificial intelligence field and scientific community marveled at their own triumph. The 19 matches were media sensations, heavily promoted as a battle of wits between man and machine. IntroductionĪfter 50 years of research and development in conjunction with artificial intelligence, the study of computer chess culminated during two matches between Deep Blue, a chess supercomputer funded by IBM, and the Chess World Champion Garry Kasparov. Strong arguments have been made for both sides by prominent experts in the fields, and the fate of future computer chess studies hangs in the balance. However, some doubts have been raised regarding computer chess’s relevance to the field of artificial intelligence. The specific search algorithm used was revolutionary for its time, and Deep Blue’s victory served as a defining moment in the history of the field of artificial intelligence. After almost fifty years of developing adequate computing technology and formulating sufficient chess playing strategies, computer scientists were finally able to solve the “chess problem” and defeat the best human player. To the artificial intelligence community, however, this was a long time coming. In a revolutionary chess tournament in 1997, the chess world champion was defeated by an IBM supercomputer called Deep Blue, shocking the media and the general public. Few may recognize the rich history behind the development of that technology.
Deep blue chess final message software#
Computer chess software available today is a staple of modern computing distractions.
